Wednesday, February 14, 2007
The Wright Stuff
Will Wright plays with evolution—and Intelligent Design—in his new magnum opus, Spore. In this extended interview, see what one of the gaming industry's luminaries has to say about the Wii, Second Life, and much more.
By Steve Morgenstern
Popular Science Magazine
Although gaming is a multibillion-dollar business rivaling the movie industry, the creative talents behind it slave away in near anonymity. Will Wright is the rare exception, a 47-year-old superstar developer responsible for the creation of millions of virtual cities and people through his best-selling Sim titles (Sim City, The Sims and The Sims 2). He’s poured seven years into his next project, the ambitious videogame Spore, due to ship this fall, in which players pilot the development of life from a single cell to an intergalactic empire. We joined him for lunch in New York City to chat about his magnum opus, evolution, and why videogames of the future will play us as much as we play them.
There must be hundreds of thousands of words written already about Spore, but can you describe the game in 50 words or less?
The core of it is, we want the players to create their own worlds, all the way from the microscopic scale up to the galactic. At every level of the game there is a simulation of life, society, civilization, exploration, the player's kind of pushing back against, but as they create each level of this world it's automatically shared with other players, so that the players playing are also creating the game worlds for everybody else. (Read More)